Menace (This creature can't be blocked except by two or more creatures.)Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn.
Menace (This creature can't be blocked except by two or more creatures.)Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn.
When Lost Legion enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
When Lost Legion enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Flash, Sacrifice an Island: Lochmere Serpent can't be blocked this turn., Sacrifice a Swamp: You gain 1 life and draw a card.: Exile five target cards from an opponent's graveyard. Return Lochmere Serpent from your graveyard to your hand. Activate only as a sorcery.
FlyingOrder of Midnight can't block.Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
Fell the Pheasant deals 5 damage to target creature with flying. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Fell the Pheasant deals 5 damage to target creature with flying. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard.
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard.
Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn.Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.)
Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn.Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.)
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.You may play an additional land this turn.
FlyingWhen Opportunistic Dragon enters, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.
You may sacrifice two Foods. If you do, create a 7/7 green Giant creature token. Otherwise, create three Food tokens. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.")