Return target card from your graveyard to your hand. Put up to one other target card from your graveyard on top of your library. Exile Once and Future.Adamant — If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile Once and Future.
Sundering Stroke deals 7 damage divided as you choose among one, two, or three targets. If at least seven red mana was spent to cast this spell, instead Sundering Stroke deals 7 damage to each of those permanents and/or players.
Flash, Sacrifice an Island: Lochmere Serpent can't be blocked this turn., Sacrifice a Swamp: You gain 1 life and draw a card.: Exile five target cards from an opponent's graveyard. Return Lochmere Serpent from your graveyard to your hand. Activate only as a sorcery.
FlyingOrder of Midnight can't block.Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
FlyingWhen Opportunistic Dragon enters, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.
Flash (You may cast this spell any time you could cast an instant.)Reach (This creature can block creatures with flying.)Whenever another non-Human creature you control enters, you may pay . When you do, put X +1/+1 counters on this creature.
When Witching Well enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.), Sacrifice Witching Well: Draw two cards.
FlyingProtection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
Create a Food token. (Then exile this card. You may cast the creature later from exile. A Food token is an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Oathsworn Knight enters with four +1/+1 counters on it.Oathsworn Knight attacks each combat if able.If damage would be dealt to Oathsworn Knight while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it.