Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.)
Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.)
FlashWhen Shining Armor enters, attach it to target Knight you control.Equipped creature gets +0/+2 and has vigilance.Equip (: Attach to target creature you control. Equip only as a sorcery.)
FlashWhen Shining Armor enters, attach it to target Knight you control.Equipped creature gets +0/+2 and has vigilance.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Flash (You may cast this spell any time you could cast an instant.)FlyingWhenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.
Create a Food token. (Then exile this card. You may cast the creature later from exile. A Food token is an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Create a Food token. (Then exile this card. You may cast the creature later from exile. A Food token is an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Whenever Queen of Ice deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.Tap target creature. It doesn't untap during its controller's next untap step. (Then exile this card. You may cast the creature later from exile.)
Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle.
Adamant — If at least three green mana was spent to cast this spell, Garenbrig Paladin enters with a +1/+1 counter on it.Garenbrig Paladin can't be blocked by creatures with power 2 or less.
Adamant — If at least three green mana was spent to cast this spell, Garenbrig Paladin enters with a +1/+1 counter on it.Garenbrig Paladin can't be blocked by creatures with power 2 or less.