+1: Put two +1/+1 counters on up to one target creature you control.0: Until end of turn, Oko, the Trickster becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn.−7: Until end of turn, each creature you control has base power and toughness 10/10 and gains trample.
Choose one —• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
(: Add .)Witch's Cottage enters tapped unless you control three or more other Swamps.When Witch's Cottage enters untapped, you may put target creature card from your graveyard on top of your library.
Choose one —• Draw cards equal to the greatest power among non-Human creatures you control.• Non-Human creatures you control get +3/+3 until end of turn.
(: Add .)Idyllic Grange enters tapped unless you control three or more other Plains.When Idyllic Grange enters untapped, put a +1/+1 counter on target creature you control.
When this creature enters, choose one —• Scry 2.• You gain 3 life.• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
This spell costs less to cast for each creature card in your graveyard.Whenever a creature you control dies, put it on the bottom of its owner's library., , Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Haste (This creature can attack and as soon as it comes under your control.): Gingerbrute can't be blocked this turn except by creatures with haste., , Sacrifice Gingerbrute: You gain 3 life.