Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.You may play an additional land this turn.
Flying, vigilanceSilverwing Squadron's power and toughness are each equal to the number of creatures you control.Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.
Whenever Flaxen Intruder deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment.Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.)
Flash (You may cast this spell any time you could cast an instant.)Reach (This creature can block creatures with flying.)Whenever another non-Human creature you control enters, you may pay . When you do, put X +1/+1 counters on this creature.
(: Add .)Dwarven Mine enters tapped unless you control three or more other Mountains.When Dwarven Mine enters untapped, create a 1/1 red Dwarf creature token.
Adamant — If at least three black mana was spent to cast this spell, mill four cards.You may choose a creature card in your graveyard. If you do, return it to the battlefield with an additional +1/+1 counter on it.
When Witching Well enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.), Sacrifice Witching Well: Draw two cards.
FlyingProtection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.