Equipped creature gets +1/+2.Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+2.Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control.Equip (: Attach to target creature you control. Equip only as a sorcery.)
: Creatures you control get +1/+1 until end of turn.Create two 1/1 white Human creature tokens. (Then exile this card. You may cast the creature later from exile.)
First strike, hasteWhenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.Equip abilities you activate that target Fervent Champion cost less to activate.
Target player draws two cards and loses 2 life.Adamant — If at least three black mana was spent to cast this spell, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Target player draws two cards and loses 2 life.Adamant — If at least three black mana was spent to cast this spell, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
(: Add .)Idyllic Grange enters tapped unless you control three or more other Plains.When Idyllic Grange enters untapped, put a +1/+1 counter on target creature you control.
Put a +1/+1 counter on each creature you control.Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.
Put a +1/+1 counter on each creature you control.Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.