Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn.Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.)
Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn.Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.)
Artifact creatures you control have flying.At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.
Create two 1/1 white Human creature tokens.Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.
Create two 1/1 white Human creature tokens.Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.
Flash (You may cast this spell any time you could cast an instant.)Reach (This creature can block creatures with flying.)Whenever another non-Human creature you control enters, you may pay . When you do, put X +1/+1 counters on this creature.