+2: Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.−5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
This spell costs less to cast for each Knight you control.Creatures you control get +1/+1.Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance., : Create a 2/2 white Knight creature token with vigilance.
Castle Garenbrig enters tapped unless you control a Forest.: Add ., : Add six . Spend this mana only to cast creature spells or activate abilities of creatures.
First strike, hasteWhenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.Equip abilities you activate that target Fervent Champion cost less to activate.
VigilanceFaeburrow Elder gets +1/+1 for each color among permanents you control.: For each color among permanents you control, add one mana of that color.
FlyingWhen Gilded Goose enters, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life."), : Create a Food token., Sacrifice a Food: Add one mana of any color.
Whenever Ayara, First of Locthwain or another black creature you control enters, each opponent loses 1 life and you gain 1 life., Sacrifice another black creature: Draw a card.
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.You may play an additional land this turn.
0: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control."−3: Destroy target creature. Draw a card.−6: You get an emblem with "Creatures you control get +3/+3 and have trample."
This spell costs less to cast for each artifact you control.When Emry, Lurker of the Loch enters, mill four cards.: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)