, Remove a counter from a permanent you control: Create a 1/1 colorless Gnome artifact creature token., Sacrifice an artifact: Choose any kind of counter a printed card refers to, then put one of that counter on target permanent.
As Hammer Jammer enters, roll a six-sided die. Hammer Jammer enters with a number of +1/+1 counters on it equal to the result.Whenever you roll a die, remove all +1/+1 counters from Hammer Jammer, then put a number of +1/+1 counters on it equal to the result.
At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac.
During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield.: Return Entirely Normal Armchair to its owner's hand. Only your opponents may activate this ability and only if they see Entirely Normal Armchair., Sacrifice Entirely Normal Armchair: Destroy target attacking creature.
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)Each creature you control with any kind of counter on it has art menace. (They can't be blocked except by creatures with two or more visible figures in their art.)
As long as X is in X's owner's opponent's hand, X's owner may cast X and activate X's abilities. That opponent can't cast X and plays with their hand revealed., : Put X into target opponent's hand.: You may play a land or cast a spell from the hand X is in. If you cast a spell this way, you cast it without paying its mana cost.
HasteReveal Masterful Ninja from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn.: Masterful Ninja gets +1/+1 until end of turn.
You may activate Ninja's augment ability any time you could cast an instant.Whenever this creature deals combat damage to a player,Augment (, Reveal this card from your hand: Combine it with target host. Augment only as—oh, never mind.)