Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.)Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card.
, : Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on your choice of the top or bottom of its owner's library.
The Grand Calcutron can be your commander.When The Grand Calcutron enters, each player's hand becomes a program (an ordered row of revealed cards).Players can only play the first card of their program.If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead.At the beginning of...
Whenever you cast a silver-bordered spell, put a +1/+1 counter on Border Guardian.Whenever you cast a black-bordered spell, Border Guardian can't be blocked this turn.Whenever you cast a white-bordered spell, Border Guardian gains double strike until end of turn.
Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.
As Buzzing Whack-a-Doodle enters, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, Buzzing Whack-a-Doodle has that ability. Otherwise, it has Buzz.• Whack — : Target player loses 2 life.• Doodle — : You gain 3 life.• Buzz — , : Draw a card.