All graveyards are also your graveyards.Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards.
MenaceWhenever Overt Operative deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
As an additional cost to cast this spell, sacrifice X Contraptions.Assemble X plus one Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
As an additional cost to cast this spell, sacrifice X Contraptions.Assemble X plus one Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
Just a second (As long as this spell is on the stack, players can't move permanents.)Slaying Mantis enters by being thrown from a distance of at least three feet.When Slaying Mantis enters, it fights each creature an opponent controls that it touched as it entered.
Whenever you crank Deadly Poison Sampler, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, destroy target creature that player controls."
When It That Gets Left Hanging enters, ask a person outside the game to high-five you. If they won't, It That Gets Left Hanging gains haste until end of turn.
When It That Gets Left Hanging enters, ask a person outside the game to high-five you. If they won't, It That Gets Left Hanging gains haste until end of turn.
: Roll a six-sided die. Ground Pounder gets +X/+X until end of turn, where X is the result.Whenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn.
: Roll a six-sided die. Ground Pounder gets +X/+X until end of turn, where X is the result.Whenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn.
Whenever you crank Thud-for-Duds, roll two six-sided dice. Thud-for-Duds deals damage to target creature equal to the difference between those results.