Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)
Whenever you crank Boomflinger, roll two six-sided dice. Boomflinger deals damage to target player or planeswalker equal to the difference between those results.
At the beginning of each end step, if an artifact entered the battlefield under your control this turn,Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
All graveyards are also your graveyards.Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards.
When It That Gets Left Hanging enters, ask a person outside the game to high-five you. If they won't, It That Gets Left Hanging gains haste until end of turn.
Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
TrampleAt the beginning of each end step, if an opponent was dealt damage this turn,Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
First strike, protection from two-word names (Nothing with exactly two words in its name can block, target, deal damage to, or attach to this creature. Hyphenated words are one word.)