As Hammer Jammer enters, roll a six-sided die. Hammer Jammer enters with a number of +1/+1 counters on it equal to the result.Whenever you roll a die, remove all +1/+1 counters from Hammer Jammer, then put a number of +1/+1 counters on it equal to the result.
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)Each creature you control with any kind of counter on it has art menace. (They can't be blocked except by creatures with two or more visible figures in their art.)
When GO TO JAIL enters, exile target creature an opponent controls until GO TO JAIL leaves the battlefield.At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL.
FlyingWhenever you attack with two or more creatures,Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.)Garbage Elemental can't be blocked by wordy creatures. (A creature is wordy if it has four or more lines of rules text.)