First strike, protection from even collector numbers (Nothing with an even collector number can block, target, deal damage to, or attach to this creature.)
Whenever Sly Spy deals combat damage to a player, that player loses a finger until Sly Spy leaves the battlefield. (The finger is chosen by its owner and can't roll dice or touch cards.)
Choose two —• Draw a card from an opponent's library.• Copy target instant or sorcery spell. You may choose new targets for the copy.• Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.• Create a 1/1 colorless Gnome artifact creature token.
Choose two —• Counter target black-bordered spell.• Return target creature to its owner's hand.• Untap each permanent you control with a watermark.• Roll two six-sided dice. Target player mills X cards, where X is the total of those results.
Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don't face anywhere.)
Sacrifice a land: You gain 2 life.Sacrifice a creature: Add ., Discard a card: Search your library for a card that shares a complete word in its name with the name of the discarded card, reveal it, put it into your hand, then shuffle.
Whenever Sly Spy deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card.
Choose two —• Scry 3.• Create a 2/2 black Rogue creature token with menace.• Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.• Return all artifacts target player controls to their owner's hand.