You may activate Ninja's augment ability any time you could cast an instant.Whenever this creature deals combat damage to a player,Augment (, Reveal this card from your hand: Combine it with target host. Augment only as—oh, never mind.)
Whenever you crank Faerie Aerie, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and "Whenever this creature deals combat damage to a player, draw a card." Exile them at the beginning of the next end step.
As Staff of the Letter Magus enters, choose a consonant other than N, R, S, or T.Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name.
The Grand Calcutron can be your commander.When The Grand Calcutron enters, each player's hand becomes a program (an ordered row of revealed cards).Players can only play the first card of their program.If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead.At the beginning of...
Whenever you cast a silver-bordered spell, put a +1/+1 counter on Border Guardian.Whenever you cast a black-bordered spell, Border Guardian can't be blocked this turn.Whenever you cast a white-bordered spell, Border Guardian gains double strike until end of turn.
: Combine Zombified from your graveyard with target host., Exile a creature card from your graveyard:Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle.
Choose one —• Destroy each creature with an odd number of words in its name. (Hyphenated words are one word.)• Destroy each creature with an even number of words in its name.
, , Sacrifice Kindslaver: A person outside the game controls target player during that player's next turn. Neither player may advise that person until the end of that turn.
A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.)
MenaceWhenever Overt Operative deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Just a second (As long as this spell is on the stack, players can't move permanents.)Slaying Mantis enters by being thrown from a distance of at least three feet.When Slaying Mantis enters, it fights each creature an opponent controls that it touched as it entered.
, Exile a permanent you control with a League of Dastardly Doom watermark: Return a permanent card with a League of Dastardly Doom watermark from your graveyard to the battlefield.
Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game.)
: Choose one. You may activate this ability while Shellephant is in any zone.• Shellephant has base power and toughness 1/4.• Shellephant has base power and toughness 3/3.
At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac.
When this creature enters, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control.