Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.)Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card.
, : Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on your choice of the top or bottom of its owner's library.
Whenever another Goblin you control enters, you may pay . If you do, Steamflogger Service Rep assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.
You gain 1 life for each person who high-fives you in the next thirty seconds. Each player in an Un-game who high-fives you gains 1 life. (Offer high fives. Don't hit people.)
Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don't face anywhere.)
: Uninstall all results from Socketed Sprocketer, then roll a six-sided die. Install the result on Socketed Sprocketer. (Put the die on this card.)You may uninstall a result from Socketed Sprocketer to use it for a die you rolled.Uninstall a 6 from Socketed Sprocketer: Draw a card.
Whenever you crank Applied Aeronautics, until end of turn, target creature gets +1/+0, gains flying, and becomes an artifact in addition to its other types.
When Garbage Elemental enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.)Equip
Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)
Whenever you crank Boomflinger, roll two six-sided dice. Boomflinger deals damage to target player or planeswalker equal to the difference between those results.
At the beginning of each end step, if an artifact entered the battlefield under your control this turn,Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
All graveyards are also your graveyards.Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards.
When It That Gets Left Hanging enters, ask a person outside the game to high-five you. If they won't, It That Gets Left Hanging gains haste until end of turn.
Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
TrampleAt the beginning of each end step, if an opponent was dealt damage this turn,Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
First strike, protection from two-word names (Nothing with exactly two words in its name can block, target, deal damage to, or attach to this creature. Hyphenated words are one word.)