FlyingWhen Eccentric Apprentice enters, venture into the dungeon. (Enter the first room or advance to the next room.)At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.
FlyingWhen Eccentric Apprentice enters, venture into the dungeon. (Enter the first room or advance to the next room.)At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.
Sphere of Annihilation enters with X void counters on it.At the beginning of your upkeep, exile Sphere of Annihilation, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in graveyards with mana value less than or equal to the number of void counters on it.
TramplePack tactics — Whenever Tiger-Tribe Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, you may sacrifice another creature. When you do, Tiger-Tribe Hunter deals damage equal to the sacrificed creature's power to target creature.
TramplePack tactics — Whenever Tiger-Tribe Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, you may sacrifice another creature. When you do, Tiger-Tribe Hunter deals damage equal to the sacrificed creature's power to target creature.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If mana from a Treasure was spent to cast this spell, that creature gets +2/+0 until end of turn.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If mana from a Treasure was spent to cast this spell, that creature gets +2/+0 until end of turn.
Menace, , Pay 1 life: Create a Treasure token.: Target creature gets +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn.
: Roll a d20. Activate only if Loathsome Troll is in your graveyard.1—9 | Put Loathsome Troll on top of your library.10—19 | Return Loathsome Troll to your hand.20 | Return Loathsome Troll to the battlefield tapped.
: Roll a d20. Activate only if Loathsome Troll is in your graveyard.1—9 | Put Loathsome Troll on top of your library.10—19 | Return Loathsome Troll to your hand.20 | Return Loathsome Troll to the battlefield tapped.
Equipped creature gets +1/+1.Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)Equip (: Attach to target creature you control. Equip only as a sorcery.)
Dark One's Own Luck — Whenever you roll one or more dice, Farideh, Devil's Chosen gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card.
Farideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20.1—9 | Farideh's Fireball deals 2 damage to each player.10—20 | Farideh's Fireball deals 2 damage to each opponent.
Farideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20.1—9 | Farideh's Fireball deals 2 damage to each player.10—20 | Farideh's Fireball deals 2 damage to each opponent.