Adventures in the Forgotten Realms

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[3][G] Bulette - Foil

AFR#173#F
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Bulette.

[common] common

Adventures in the Forgotten Realms

7 Kč
Poslední kus skladem!

[2][G] Choose Your Weapon

AFR#175#N
Choose one —• Two-Weapon Fighting — Double target creature's power and toughness until end of turn.• Archery — This spell deals 5 damage to target creature with flying.

[uncommon] uncommon

Adventures in the Forgotten Realms

7 Kč
Vyprodáno

[4][W][W] White Dragon

AFR#41#N
FlyingCold Breath — When White Dragon enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

[uncommon] uncommon

Adventures in the Forgotten Realms

7 Kč
Vyprodáno

[R] Kick in the Door

AFR#153#N
Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)

[common] common

Adventures in the Forgotten Realms

7 Kč
Vyprodáno

[R] Kick in the Door - Foil

AFR#153#F
Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)

[common] common

Adventures in the Forgotten Realms

7 Kč
Vyprodáno

[1][W] Dwarfhold Champion - Foil

AFR#14#F
As long as Dwarfhold Champion is equipped, it gets +0/+2.

[common] common

Adventures in the Forgotten Realms

7 Kč
Poslední kus skladem!

[2][W] Cloister Gargoyle

AFR#7#N
When Cloister Gargoyle enters, venture into the dungeon. (Enter the first room or advance to the next room.)As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.

[uncommon] uncommon

Adventures in the Forgotten Realms

7 Kč
Vyprodáno

[2][W] Cloister Gargoyle - Foil

AFR#7#F
When Cloister Gargoyle enters, venture into the dungeon. (Enter the first room or advance to the next room.)As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.

[uncommon] uncommon

Adventures in the Forgotten Realms

7 Kč
Vyprodáno

[2][R] Improvised Weaponry

AFR#150#N
Improvised Weaponry deals 2 damage to any target. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

[common] common

Adventures in the Forgotten Realms

7 Kč
Vyprodáno

[2][R] Improvised Weaponry - Foil

AFR#150#F
Improvised Weaponry deals 2 damage to any target. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

[common] common

Adventures in the Forgotten Realms

7 Kč
Vyprodáno

[1][G] Compelled Duel

AFR#178#N
Target creature gets +3/+3 until end of turn and must be blocked this turn if able.

[common] common

Adventures in the Forgotten Realms

7 Kč
Vyprodáno

[2][B] Skullport Merchant

AFR#120#N
When Skullport Merchant enters, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color."), Sacrifice another creature or a Treasure: Draw a card.

[uncommon] uncommon

Adventures in the Forgotten Realms

7 Kč
Vyprodáno

[2][G] Lurking Roper

AFR#194#N
Lurking Roper doesn't untap during your untap step.Whenever you gain life, untap Lurking Roper.

[uncommon] uncommon

Adventures in the Forgotten Realms

7 Kč
Vyprodáno

[2][G] Lurking Roper - Foil

AFR#194#F
Lurking Roper doesn't untap during your untap step.Whenever you gain life, untap Lurking Roper.

[uncommon] uncommon

Adventures in the Forgotten Realms

7 Kč
Vyprodáno

[1][W] Paladin's Shield

AFR#30#N
FlashWhen Paladin's Shield enters, attach it to target creature you control.Equipped creature gets +0/+2.Equip (: Attach to target creature you control. Equip only as a sorcery.)

[common] common

Adventures in the Forgotten Realms

7 Kč
Vyprodáno

[1][W] Paladin's Shield - Foil

AFR#30#F
FlashWhen Paladin's Shield enters, attach it to target creature you control.Equipped creature gets +0/+2.Equip (: Attach to target creature you control. Equip only as a sorcery.)

[common] common

Adventures in the Forgotten Realms

7 Kč
Vyprodáno

[1][G] Intrepid Outlander

AFR#191#N
ReachPack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.)

[uncommon] uncommon

Adventures in the Forgotten Realms

7 Kč
Vyprodáno

[1][G] Intrepid Outlander - Foil

AFR#191#F
ReachPack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.)

[uncommon] uncommon

Adventures in the Forgotten Realms

7 Kč
Vyprodáno

[U] You See a Guard Approach

AFR#85#N
Choose one —• Distract the Guard — Tap target creature.• Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

[common] common

Adventures in the Forgotten Realms

7 Kč
Vyprodáno

[U] You See a Guard Approach - Foil

AFR#85#F
Choose one —• Distract the Guard — Tap target creature.• Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

[common] common

Adventures in the Forgotten Realms

7 Kč
Vyprodáno
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