Choose one —• Fight the Current — Return target nonland permanent to its owner's hand.• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Choose one —• Fight the Current — Return target nonland permanent to its owner's hand.• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability.• 1/3 Turtle with hexproof.• 1/5 Spider with reach.• 3/3 Elephant with trample.
Choose one —• Smash It — Destroy target artifact.• Lift the Curse — Destroy target enchantment.• Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)
Choose one —• Smash It — Destroy target artifact.• Lift the Curse — Destroy target enchantment.• Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)
Enchant creatureEnchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.)
Enchant creatureEnchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.)
Dungeon Descent enters tapped.: Add ., , Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
When Thieves' Tools enters, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")Equipped creature can't be blocked as long as its power is 3 or less.Equip (: Attach to target creature you control. Equip only as a sorcery.)
When Thieves' Tools enters, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")Equipped creature can't be blocked as long as its power is 3 or less.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever you gain life, put a +1/+1 counter on Trelasarra, Moon Dancer and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Wight enters tapped.Life Drain — Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.
Pack tactics — Whenever Hobgoblin Captain attacks, if you attacked with creatures with total power 6 or greater this combat, Hobgoblin Captain gains first strike until end of turn.
Pack tactics — Whenever Hobgoblin Captain attacks, if you attacked with creatures with total power 6 or greater this combat, Hobgoblin Captain gains first strike until end of turn.
Choose one —• Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.• Make Camp — Return target permanent card from your graveyard to your hand.
Choose one —• Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.• Make Camp — Return target permanent card from your graveyard to your hand.
FlashDrag Below — When Dragon Turtle enters, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps.
Siege Monster — When Earth-Cult Elemental enters, roll a d20.1—9 | Each player sacrifices a permanent of their choice.10—19 | Each opponent sacrifices a permanent of their choice.20 | Each opponent sacrifices two permanents of their choice.
Siege Monster — When Earth-Cult Elemental enters, roll a d20.1—9 | Each player sacrifices a permanent of their choice.10—19 | Each opponent sacrifices a permanent of their choice.20 | Each opponent sacrifices two permanents of their choice.