Choose one —• Rouse the Party — Creatures you control get +1/+1 until end of turn.• Set Off Traps — This spell deals 5 damage to target attacking creature.
Choose one —• Rouse the Party — Creatures you control get +1/+1 until end of turn.• Set Off Traps — This spell deals 5 damage to target attacking creature.
Wild Magic Surge — Whenever Chaos Channeler attacks, roll a d20.1—9 | Exile the top card of your library. You may play it this turn.10—19 | Exile the top two cards of your library. You may play them this turn.20 | Exile the top three cards of your library. You may play them this turn.
Wild Magic Surge — Whenever Chaos Channeler attacks, roll a d20.1—9 | Exile the top card of your library. You may play it this turn.10—19 | Exile the top two cards of your library. You may play them this turn.20 | Exile the top three cards of your library. You may play them this turn.
FlashEnchant creatureWhen Ray of Frost enters, if enchanted creature is red, tap it.As long as enchanted creature is red, it loses all abilities.Enchanted creature doesn't untap during its controller's untap step.
FlashEnchant creatureWhen Ray of Frost enters, if enchanted creature is red, tap it.As long as enchanted creature is red, it loses all abilities.Enchanted creature doesn't untap during its controller's untap step.
When Displacer Beast enters, venture into the dungeon. (Enter the first room or advance to the next room.)Displacement — : Return Displacer Beast to its owner's hand.
Equipped creature gets +2/+1.When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward . If you do, it isn't an Equipment.Equip
Equipped creature gets +2/+1.When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward . If you do, it isn't an Equipment.Equip
Choose target creature an opponent controls, then roll a d20.1—9 | Return it to its owner's hand.10—19 | Its owner puts it on their choice of the top or bottom of their library.20 | Gain control of it until the end of your next turn.
FlashCone of Cold — When Scion of Stygia enters, choose target creature an opponent controls, then roll a d20.1—9 | Tap that creature.10—20 | Tap that creature. It doesn't untap during its controller's next untap step.