When Ingenious Smith enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.Whenever one or more artifacts you control enter, put a +1/+1 counter on Ingenious Smith. This ability triggers only once each turn.
When Skullport Merchant enters, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color."), Sacrifice another creature or a Treasure: Draw a card.
FlashWhen Paladin's Shield enters, attach it to target creature you control.Equipped creature gets +0/+2.Equip (: Attach to target creature you control. Equip only as a sorcery.)
FlashWhen Paladin's Shield enters, attach it to target creature you control.Equipped creature gets +0/+2.Equip (: Attach to target creature you control. Equip only as a sorcery.)
ReachPack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.)
ReachPack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.)
Choose one —• Distract the Guard — Tap target creature.• Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Choose one —• Distract the Guard — Tap target creature.• Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)