FlashWhen Paladin's Shield enters, attach it to target creature you control.Equipped creature gets +0/+2.Equip (: Attach to target creature you control. Equip only as a sorcery.)
FlashWhen Paladin's Shield enters, attach it to target creature you control.Equipped creature gets +0/+2.Equip (: Attach to target creature you control. Equip only as a sorcery.)
ReachPack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.)
ReachPack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.)
Choose one —• Distract the Guard — Tap target creature.• Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Choose one —• Distract the Guard — Tap target creature.• Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
You may choose not to untap The Blackstaff of Waterdeep during your untap step.Animate Walking Statue — , : Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery.