Choose one —• Rouse the Party — Creatures you control get +1/+1 until end of turn.• Set Off Traps — This spell deals 5 damage to target attacking creature.
Choose one —• Rouse the Party — Creatures you control get +1/+1 until end of turn.• Set Off Traps — This spell deals 5 damage to target attacking creature.
Wild Magic Surge — Whenever Chaos Channeler attacks, roll a d20.1—9 | Exile the top card of your library. You may play it this turn.10—19 | Exile the top two cards of your library. You may play them this turn.20 | Exile the top three cards of your library. You may play them this turn.
(Gain the next level as a sorcery to add its ability.)When Ranger Class enters, create a 2/2 green Wolf creature token.: Level 2Whenever you attack, put a +1/+1 counter on target attacking creature.: Level 3You may look at the top card of your library any time.You may cast creature spells from the top of your library.
FlashEnchant creatureWhen Ray of Frost enters, if enchanted creature is red, tap it.As long as enchanted creature is red, it loses all abilities.Enchanted creature doesn't untap during its controller's untap step.
FlashEnchant creatureWhen Ray of Frost enters, if enchanted creature is red, tap it.As long as enchanted creature is red, it loses all abilities.Enchanted creature doesn't untap during its controller's untap step.