Adventures in the Forgotten Realms
[4][G][G] Green Dragon
AFR#295#N
FlyingPoison Breath — When Green Dragon enters, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.
[uncommon] uncommon
Adventures in the Forgotten Realms
[2][R] Valor Singer
AFR#165#N
Combat Inspiration — At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn.
[common] common
Adventures in the Forgotten Realms
[2][R] Valor Singer - Foil
AFR#165#F
Combat Inspiration — At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn.
[common] common
Adventures in the Forgotten Realms
[1][W] Dancing Sword
AFR#360#N
Equipped creature gets +2/+1.When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward . If you do, it isn't an Equipment.Equip
[rare] rare
Adventures in the Forgotten Realms
[1][W] Dancing Sword - Foil
AFR#360#F
Equipped creature gets +2/+1.When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward . If you do, it isn't an Equipment.Equip
[rare] rare
Adventures in the Forgotten Realms
[2][U] Power of Persuasion
AFR#67#N
Choose target creature an opponent controls, then roll a d20.1—9 | Return it to its owner's hand.10—19 | Its owner puts it on their choice of the top or bottom of their library.20 | Gain control of it until the end of your next turn.
[uncommon] uncommon
Adventures in the Forgotten Realms