Adventures in the Forgotten Realms
[1][U] You Come to a River
AFR#83#N
Choose one —• Fight the Current — Return target nonland permanent to its owner's hand.• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
[common] common
Adventures in the Forgotten Realms
[1][U] You Come to a River - Foil
AFR#83#F
Choose one —• Fight the Current — Return target nonland permanent to its owner's hand.• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
[common] common
Adventures in the Forgotten Realms
[G] Wild Shape
AFR#212#N
Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability.• 1/3 Turtle with hexproof.• 1/5 Spider with reach.• 3/3 Elephant with trample.
[uncommon] uncommon
Adventures in the Forgotten Realms
[1][G] Underdark Basilisk - Foil
AFR#208#F
Deathtouch
Adventures in the Forgotten Realms
[common] common
[3][U][U] Rimeshield Frost Giant
AFR#310#N
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Adventures in the Forgotten Realms
[common] common
[3][U][U] Rimeshield Frost Giant - Foil
AFR#310#F
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Adventures in the Forgotten Realms
[common] common