Each creature has "When this creature dies, choose target opponent. That player puts this card from its owner's graveyard onto the battlefield under their control at the beginning of the next end step."
If a player would draw a card, that player skips that draw instead.At the beginning of each end step, each player sacrifices a permanent of their choice unless they discard a card.
FlyingEach creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature."
Imprint — When Summoner's Egg enters, you may exile a card from your hand face down.When Summoner's Egg dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.
Choose one —• Sacrifice any number of creatures. You gain 3 life for each creature sacrificed this way.• Pay any amount of life, then look at that many cards from the top of your library. Put one of those cards into your hand and exile the rest.Entwine (Choose both if you pay the entwine cost.)
Equipped creature has shroud. (It can't be the target of spells or abilities.): Attach Neurok Stealthsuit to target creature you control.Equip (: Attach to target creature you control. Equip only as a sorcery.)
You may pay rather than pay this spell's mana cost.TrampleAt the beginning of your upkeep, you may return target artifact card from your graveyard to the battlefield.
When Trinket Mage enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
Sunburst (This enters with a charge counter on it for each color of mana spent to cast it.), Sacrifice Engineered Explosives: Destroy each nonland permanent with mana value equal to the number of charge counters on Engineered Explosives.
You may pay rather than pay this spell's mana cost.TrampleAt the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
You may pay rather than pay this spell's mana cost.TrampleAt the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle and put that card on top.
Sunburst (This enters with a charge counter on it for each color of mana spent to cast it.)Remove a charge counter from Pentad Prism: Add one mana of any color.