Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.: Regenerate Spiritmonger.: Spiritmonger becomes the color of your choice until end of turn.
FlyingWhen Sphinx of Uthuun enters, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
When Obstinate Baloth enters, you gain 4 life.If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.
Choose two —• Destroy all artifacts.• Destroy all enchantments.• Destroy all creatures with mana value 3 or less.• Destroy all creatures with mana value 4 or greater.
Each creature you control assigns combat damage equal to its toughness rather than its power.: Target creature with defender can attack this turn as though it didn't have defender.: Creatures you control get +0/+1 until end of turn.
FlashFlyingWhen Restoration Angel enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.
Target creature gets +1/+0 until end of turn and can't be blocked this turn.Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
FlyingWhen this creature enters, you may search your library for an artifact card, exile it, then shuffle.When this creature dies, you may put the exiled card into its owner's hand.
Target player sacrifices an attacking creature of their choice.Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)