As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
When Day of the Dragons enters, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying.When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
Choose one —• Creatures you control gain lifelink until end of turn.• Draw a card.• Put target attacking or blocking creature on top of its owner's library.
Each creature you control assigns combat damage equal to its toughness rather than its power.: Target creature with defender can attack this turn as though it didn't have defender.: Creatures you control get +0/+1 until end of turn.
FlyingWhen Balustrade Spy enters, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Whenever Jhessian Thief deals combat damage to a player, draw a card.
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.
Lifelink, protection from white and from blackAs long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.
Counter target spell unless its controller pays . Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard.Equip
, : Put a fate counter on target permanent., , Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
Enchant creatureAs Pentarch Ward enters, choose a color.When Pentarch Ward enters, draw a card.Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
Target creature you control gains protection from the color of your choice until end of turn.Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)