FlyingWhen this creature enters, you may search your library for an artifact card, exile it, then shuffle.When this creature dies, you may put the exiled card into its owner's hand.
As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
When Day of the Dragons enters, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying.When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
Each creature you control assigns combat damage equal to its toughness rather than its power.: Target creature with defender can attack this turn as though it didn't have defender.: Creatures you control get +0/+1 until end of turn.
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
FlashFlyingWhen Restoration Angel enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.