FlyingLifelink (Damage dealt by this creature also causes you to gain that much life.)Whenever you gain life, put a +1/+1 counter on each creature you control.
FlyingLifelink (Damage dealt by this creature also causes you to gain that much life.)Whenever you gain life, put a +1/+1 counter on each creature you control.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
Skip your draw step.Whenever you discard a card, exile that card from your graveyard.Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
Skip your draw step.Whenever you discard a card, exile that card from your graveyard.Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Counter target instant or sorcery spell unless its controller pays .Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
TrampleWhenever you tap a land for mana, add one mana of any type that land produced.Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
FlyingWhenever Scourge of Valkas or another Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.: Scourge of Valkas gets +1/+0 until end of turn.
TrampleWhenever Primeval Titan enters or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
Haste: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
Bloodghast can't block.Bloodghast has haste as long as an opponent has 10 or less life.Landfall — Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield.
FlyingHaste (This creature can attack and as soon as it comes under your control.)When Thundermaw Hellkite enters, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.