Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)Scry 1.
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)Scry 1.
, , Discard a card: Create a 3/1 red Elemental creature token named Spark Elemental. It has trample, haste, and "At the beginning of the end step, sacrifice Spark Elemental."
, , Discard a card: Create a 3/1 red Elemental creature token named Spark Elemental. It has trample, haste, and "At the beginning of the end step, sacrifice Spark Elemental."
When Satyr Wayfinder enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Target creature gets +3/+1 and gains trample until end of turn.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target creature gets +3/+1 and gains trample until end of turn.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Marang River Prowler can't block and can't be blocked.You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent.
When Walker of the Grove leaves the battlefield, create a 4/4 green Elemental creature token.Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's mana value to any target.Exile Vengeful Rebirth.
Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.)