Enchant creatureWhen enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.
Sunburst (This enters with a charge counter on it for each color of mana spent to cast it.), Sacrifice Engineered Explosives: Destroy each nonland permanent with mana value equal to the number of charge counters on Engineered Explosives.
Sunburst (This enters with a charge counter on it for each color of mana spent to cast it.), Sacrifice Engineered Explosives: Destroy each nonland permanent with mana value equal to the number of charge counters on Engineered Explosives.
Add .Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
+4: Target player exiles a card from their hand.−3: Exile target permanent.−14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
Enchant creature with another Aura attached to itEnchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)