Fiery Temper deals 3 damage to any target.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
: Add ., : Put a storage counter on Mage-Ring Network., Remove any number of storage counters from Mage-Ring Network: Add for each storage counter removed this way.
FlyingWhen Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Return target instant or sorcery card from your graveyard to your hand.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Heroic — Whenever you cast a spell that targets Akroan Crusader, create a 1/1 red Soldier creature token with haste. (It can attack and as soon as it comes under your control.)
Enchant creatureEnchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Conflagrate deals X damage divided as you choose among any number of targets.Flashback—, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
FlashWhen Garna, the Bloodflame enters, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.Other creatures you control have haste.
Return target creature card from your graveyard to the battlefield.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Enchant creatureEnchanted creature gets +3/+3.Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Celestial Colonnade enters tapped.: Add or .: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Choose a card name. Reveal cards from the top of your library until you reveal a card with that name, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards.
Enchant creatureEnchanted creature gets +1/+1 and has first strike.Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.
When Murderous Redcap enters, it deals damage equal to its power to any target.Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's mana value to any target.Exile Vengeful Rebirth.
As Runed Halo enters, choose a card name.You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)