Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and ": Draw a card."Whenever a Wizard creature enters, you may attach Diviner's Wand to it.Equip
FlyingChampion an Elemental (When this enters, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)
Each other Wizard creature you control enters with an additional +1/+1 counter on it., Remove a +1/+1 counter from a creature you control: Draw a card.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)Merfolk spells and Wizard spells you cast cost less to cast.
FlyingWhen Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down.You may look at cards exiled with Grimoire Thief., Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names.
FlashWhen Offalsnout leaves the battlefield, exile target card from a graveyard.Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)