TrampleWhen Boldwyr Heavyweights enters, each opponent may search their library for a creature card and put it onto the battlefield. Then each player who searched their library this way shuffles.
Equipped creature has ", : This creature deals 1 damage to any target" and "Whenever a creature dies, untap this creature."Whenever a Shaman creature enters, you may attach Thornbite Staff to it.Equip
First strike (This creature deals combat damage before creatures without first strike.)Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player...
When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Each other Wizard creature you control enters with an additional +1/+1 counter on it., Remove a +1/+1 counter from a creature you control: Draw a card.
Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)Whenever a Rogue creature enters, you may attach Cloak and Dagger to it.Equip
FlyingEach other Rogue creature you control enters with an additional +1/+1 counter on it.Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
TrampleChampion a Treefolk or Warrior (When this enters, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.)Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.
FlashFlyingWhen Vendilion Clique enters, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
Whenever a creature you control enters, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles.
Kinsbaile Borderguard enters with a +1/+1 counter on it for each other Kithkin you control.When Kinsbaile Borderguard dies, create a 1/1 white Kithkin Soldier creature token for each counter on it.
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and ": Draw a card."Whenever a Wizard creature enters, you may attach Diviner's Wand to it.Equip
Each other Warrior creature you control enters with an additional +1/+1 counter on it.Each creature you control with a +1/+1 counter on it has trample.
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.
Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down.You may look at cards exiled with Grimoire Thief., Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names.
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
Other Archer creatures you control get +1/+1.Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.