Players can't draw cards.At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost.
As Primal Beyond enters, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters tapped.: Add .: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.
TrampleWhen Boldwyr Heavyweights enters, each opponent may search their library for a creature card and put it onto the battlefield. Then each player who searched their library this way shuffles.
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards their hand, then draws four cards.
Equipped creature has ", : This creature deals 1 damage to any target" and "Whenever a creature dies, untap this creature."Whenever a Shaman creature enters, you may attach Thornbite Staff to it.Equip
FlyingWhen Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
(: Add .)As Murmuring Bosk enters, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters tapped.: Add or . Murmuring Bosk deals 1 damage to you.
FlyingEach other Rogue creature you control enters with an additional +1/+1 counter on it.Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
As Door of Destinies enters, choose a creature type.Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
Each other Wizard creature you control enters with an additional +1/+1 counter on it., Remove a +1/+1 counter from a creature you control: Draw a card.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)Merfolk spells and Wizard spells you cast cost less to cast.
Whenever a creature you control enters, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.