As Door of Destinies enters, choose a creature type.Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
Equipped creature has ", : This creature deals 1 damage to any target" and "Whenever a creature dies, untap this creature."Whenever a Shaman creature enters, you may attach Thornbite Staff to it.Equip
When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)Merfolk spells and Wizard spells you cast cost less to cast.
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and ": Draw a card."Whenever a Wizard creature enters, you may attach Diviner's Wand to it.Equip
First strike (This creature deals combat damage before creatures without first strike.)Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.