Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)When Earwig Squad enters, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles.
Release the Ants deals 1 damage to any target. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)Whenever a Rogue creature enters, you may attach Cloak and Dagger to it.Equip
Each other Warrior creature you control enters with an additional +1/+1 counter on it.Each creature you control with a +1/+1 counter on it has trample.
(: Add .)As Murmuring Bosk enters, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters tapped.: Add or . Murmuring Bosk deals 1 damage to you.
Titan's Revenge deals X damage to any target. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Auntie's Snitch can't block.Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.
FlyingEach other Rogue creature you control enters with an additional +1/+1 counter on it.Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
First strike (This creature deals combat damage before creatures without first strike.)Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
When Spitebellows leaves the battlefield, it deals 6 damage to target creature.Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Target player sacrifices a creature of their choice. If a Goblin is sacrificed this way, that player creates two 1/1 black Goblin Rogue creature tokens, and those tokens gain haste until end of turn.
When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)Merfolk spells and Wizard spells you cast cost less to cast.
FlyingWhen Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down.You may look at cards exiled with Grimoire Thief., Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names.
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, create a 2/2 green Wolf creature token.
Fertilid enters with two +1/+1 counters on it., Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
FlyingKinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life.
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)Target player loses 3 life and you gain 3 life. If this spell's prowl cost was paid, draw a card.