MenaceWhen Cemetery Desecrator enters or dies, exile another card from a graveyard. When you do, choose one —• Remove X counters from target permanent, where X is the mana value of the exiled card.• Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.
Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target.: Ill-Tempered Loner gets +2/+0 until end of turn.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target.: Howlpack Avenger gets +2/+0...
FlyingWhenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.
Zombies you control have flying., , Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness.
Enchant playerCreatures attacking enchanted player have trample.Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.
Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
FlyingWhenever Cemetery Illuminator enters or attacks, exile a card from a graveyard.You may look at the top card of your library any time.Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator.
FlashFlyingExploit (When this creature enters, you may sacrifice a creature.)When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability.
First strike (This creature deals combat damage before creatures without first strike.)Reach (This creature can block creatures with flying.)At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
Zombies you control have flying., , Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness.