Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)When Rural Recruit enters, create a 3/1 green Boar creature token.
Exploit (When this creature enters, you may sacrifice a creature.)When Rot-Tide Gargantua exploits a creature, each opponent sacrifices a creature of their choice.
Exploit (When this creature enters, you may sacrifice a creature.)When Rot-Tide Gargantua exploits a creature, each opponent sacrifices a creature of their choice.
Investigator's Journal enters with a number of suspect counters on it equal to the greatest number of creatures a player controls., , Remove a suspect counter from Investigator's Journal: Draw a card., Sacrifice Investigator's Journal: Draw a card.
Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.
Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.
Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
When Dominating Vampire enters, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.
When Sawblade Slinger enters, choose up to one —• Destroy target artifact an opponent controls.• Sawblade Slinger fights target Zombie an opponent controls.
When Sawblade Slinger enters, choose up to one —• Destroy target artifact an opponent controls.• Sawblade Slinger fights target Zombie an opponent controls.
Equipped creature gets +3/+3.Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +3/+3.Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn.Equip (: Attach to target creature you control. Equip only as a sorcery.)
LifelinkDisturb (You may cast this card from your graveyard transformed for its disturb cost.)Enchant creatureEnchanted creature has lifelink.If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead.
LifelinkDisturb (You may cast this card from your graveyard transformed for its disturb cost.)Enchant creatureEnchanted creature has lifelink.If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead.