You may cast Oakshade Stalker as though it had flash if you pay more to cast it.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
You may cast Oakshade Stalker as though it had flash if you pay more to cast it.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Whenever Brine Comber enters or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.Disturb (You may cast this card from your graveyard transformed for its disturb cost.)Enchant creatureWhenever Brinebound Gift enters or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token...
Whenever Brine Comber enters or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.Disturb (You may cast this card from your graveyard transformed for its disturb cost.)Enchant creatureWhenever Brinebound Gift enters or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token...
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)Whenever Belligerent Guest deals combat damage to a player, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)Whenever Belligerent Guest deals combat damage to a player, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Lantern Flare deals X damage to target creature or planeswalker and you gain X life. [X is the number of creatures you control.]
This spell has flash as long as you control a Spirit.When you cast this spell, tap up to two target creatures you don't control.Enchant creature you controlEnchanted creature gets +1/+2.
This spell has flash as long as you control a Spirit.When you cast this spell, tap up to two target creatures you don't control.Enchant creature you controlEnchanted creature gets +1/+2.
Return target creature card from your graveyard to the battlefield.When you discard Edgar's Awakening, you may pay . When you do, return target creature card from your graveyard to your hand.
Return target creature card from your graveyard to the battlefield.When you discard Edgar's Awakening, you may pay . When you do, return target creature card from your graveyard to your hand.
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)When Parish-Blade Trainee dies, put its counters on target creature you control.
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)When Parish-Blade Trainee dies, put its counters on target creature you control.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)Hamlet Vanguard enters with two +1/+1 counters on it for each other nontoken Human you control.
Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token." (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token." (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")Equip (: Attach to target creature you control. Equip only as a sorcery.)