: Voltaic Visionary deals 2 damage to you. Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.When you play a card exiled with Voltaic Visionary, transform Voltaic Visionary.Volt-Charged Berserker can't block.
: Voltaic Visionary deals 2 damage to you. Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.When you play a card exiled with Voltaic Visionary, transform Voltaic Visionary.Volt-Charged Berserker can't block.
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]Exile Alchemist's Gambit.
Exploit (When this creature enters, you may sacrifice a creature.)When Graf Reaver exploits a creature, destroy target planeswalker.At the beginning of your upkeep, Graf Reaver deals 1 damage to you.
HasteWhenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.
Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an Equipment named Groom's Finery is attached to a creature you control.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an Equipment named Groom's Finery is attached to a creature you control.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Enchant creatureWhen Fear of Death enters, mill two cards. (Put the top two cards of your library into your graveyard.)Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
Enchant creatureWhen Fear of Death enters, mill two cards. (Put the top two cards of your library into your graveyard.)Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
Look at the top seven cards of your library. Put up to two land cards from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.