Exploit (When this creature enters, you may sacrifice a creature.)When Graf Reaver exploits a creature, destroy target planeswalker.At the beginning of your upkeep, Graf Reaver deals 1 damage to you.
Exploit (When this creature enters, you may sacrifice a creature.)When Graf Reaver exploits a creature, destroy target planeswalker.At the beginning of your upkeep, Graf Reaver deals 1 damage to you.
HasteWhenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.
HasteWhenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.
Blood Petal Celebrant has first strike as long as it's attacking. (It deals combat damage before creatures without first strike.)When Blood Petal Celebrant dies, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Blood Petal Celebrant has first strike as long as it's attacking. (It deals combat damage before creatures without first strike.)When Blood Petal Celebrant dies, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Whenever you cast a noncreature spell, Lambholt Raconteur deals 1 damage to each opponent.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)Whenever you cast a noncreature spell, Lambholt Ravager deals 2 damage to each opponent.Nightbound (If a player casts at least two spells during their own turn, it becomes day...
Whenever you cast a noncreature spell, Lambholt Raconteur deals 1 damage to each opponent.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)Whenever you cast a noncreature spell, Lambholt Ravager deals 2 damage to each opponent.Nightbound (If a player casts at least two spells during their own turn, it becomes day...
Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Choose one —• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)• Destroy target creature with toughness 4 or greater.