Menace (This creature can't be blocked except by two or more creatures.)Daybound (If a player casts no spells during their own turn, it becomes night next turn.)Menace (This creature can't be blocked except by two or more creatures.)Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Whenever Estwald Shieldbasher attacks, you may pay . If you do, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Whenever Estwald Shieldbasher attacks, you may pay . If you do, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
, : Ballista Watcher deals 1 damage to any target.Daybound (If a player casts no spells during their own turn, it becomes night next turn.): Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can't block this turn.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
, : Ballista Watcher deals 1 damage to any target.Daybound (If a player casts no spells during their own turn, it becomes night next turn.): Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can't block this turn.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Menace (This creature can't be blocked except by two or more creatures.)When Falkenrath Celebrants enters, create two Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Menace (This creature can't be blocked except by two or more creatures.)When Falkenrath Celebrants enters, create two Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this artifact: Draw a card.")