This spell has flash as long as you control a Spirit.When you cast this spell, tap up to two target creatures you don't control.Enchant creature you controlEnchanted creature gets +1/+2.
This spell has flash as long as you control a Spirit.When you cast this spell, tap up to two target creatures you don't control.Enchant creature you controlEnchanted creature gets +1/+2.
Return target creature card from your graveyard to the battlefield.When you discard Edgar's Awakening, you may pay . When you do, return target creature card from your graveyard to your hand.
Return target creature card from your graveyard to the battlefield.When you discard Edgar's Awakening, you may pay . When you do, return target creature card from your graveyard to your hand.
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)When Parish-Blade Trainee dies, put its counters on target creature you control.
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)When Parish-Blade Trainee dies, put its counters on target creature you control.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)Hamlet Vanguard enters with two +1/+1 counters on it for each other nontoken Human you control.
Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token." (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token." (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")Equip (: Attach to target creature you control. Equip only as a sorcery.)