At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target.
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Lantern Flare deals X damage to target creature or planeswalker and you gain X life. [X is the number of creatures you control.]
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Lantern Flare deals X damage to target creature or planeswalker and you gain X life. [X is the number of creatures you control.]
At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform Catapult Fodder., , Sacrifice another creature: Target opponent loses life equal to the sacrificed creature's toughness.
DefenderDaybound (If a player casts no spells during their own turn, it becomes night next turn.)Wrathful Jailbreaker attacks each combat if able.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
DefenderDaybound (If a player casts no spells during their own turn, it becomes night next turn.)Wrathful Jailbreaker attacks each combat if able.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Blood Hypnotist can't block.Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn.
Blood Hypnotist can't block.Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove.VigilanceOther creatures you control have vigilance.