FlyingAt the beginning of combat on your turn, choose one that hasn't been chosen —• Each player sacrifices a creature of their choice.• You draw a card and you lose 1 life.• Transform Henrika Domnathi.Flying, deathtouch, lifelink: Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn.
FlyingWhenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.
First strikeWhen Cemetery Gatekeeper enters, exile a card from a graveyard.Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player.
FlyingWhenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.
First strike (This creature deals combat damage before creatures without first strike.)Reach (This creature can block creatures with flying.)At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
FlashWhen Cemetery Protector enters, exile a card from a graveyard.Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.
At the beginning of combat on your turn, choose one —• Creatures you control get +1/+1 and gain trample until end of turn.• Target land gains ": Add " until end of turn.• Draw a card if you control a creature with power 3 or greater.• You gain 3 life.
At the beginning of combat on your turn, choose one —• Creatures you control get +1/+1 and gain trample until end of turn.• Target land gains ": Add " until end of turn.• Draw a card if you control a creature with power 3 or greater.• You gain 3 life.
Whenever you gain life, put a +1/+1 counter on Voice of the Blessed.As long as Voice of the Blessed has four or more +1/+1 counters on it, it has flying and vigilance.As long as Voice of the Blessed has ten or more +1/+1 counters on it, it has indestructible.
Whenever you gain life, put a +1/+1 counter on Voice of the Blessed.As long as Voice of the Blessed has four or more +1/+1 counters on it, it has flying and vigilance.As long as Voice of the Blessed has ten or more +1/+1 counters on it, it has indestructible.