FlashWhenever Thieves' Guild Enforcer or another Rogue you control enters, each opponent mills two cards.As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch.
At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle.If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.
+1: Up to one target creature gets +3/+3 and gains trample until end of turn.−2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed.−7: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the...
, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.
Vigilance, lifelink (Attacking doesn't cause this creature to tap. Damage dealt by this creature also causes you to gain that much life.): Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
Vigilance, lifelink (Attacking doesn't cause this creature to tap. Damage dealt by this creature also causes you to gain that much life.): Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
+1: Each player discards a card. Each opponent who can't loses 3 life.−3: Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.−7: You get an emblem with "At the beginning of combat on your turn, put target creature card from a graveyard onto the battlefield under your control. It gains haste."
+1: Each player discards a card. Each opponent who can't loses 3 life.−3: Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.−7: You get an emblem with "At the beginning of combat on your turn, put target creature card from a graveyard onto the battlefield under your control. It gains haste."
+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.−2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.−6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then...