FlashWhenever Thieves' Guild Enforcer or another Rogue you control enters, each opponent mills two cards.As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch.
When Idol of Endurance enters, exile all creature cards with mana value 3 or less from your graveyard until Idol of Endurance leaves the battlefield., : Until end of turn, you may cast a creature spell from among cards exiled with Idol of Endurance without paying its mana cost.
Whenever you draw your second card each turn, create a 2/2 green Cat creature token.: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.
When Barrin, Tolarian Archmage enters, return up to one other target creature or planeswalker to its owner's hand.At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.
When Pursued Whale enters, each opponent creates a 1/1 red Pirate creature token with "This creature can't block" and "Creatures you control attack each combat if able."Spells your opponents cast that target Pursued Whale cost more to cast.
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
FlashWhen Niambi, Esteemed Speaker enters, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's mana value., , Discard a legendary card: Draw two cards.
Enchant creatureEnchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types.You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.
FlyingLifelink (Damage dealt by this creature also causes you to gain that much life.)At the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life.
Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload.
Haste: Another target creature with power 2 or less can't be blocked this turn., , Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
Vigilance, protection from multicoloredWhen Basri's Lieutenant enters, put a +1/+1 counter on target creature you control.Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.
Creatures you control gain trample until end of turn. (Each of those creature can deal excess combat damage to the player or planeswalker it's attacking.)Draw a card.