Enchant creatureEnchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types.You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.
Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload.
Haste: Another target creature with power 2 or less can't be blocked this turn., , Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.When this creature dies, you may draw a card.
Creatures you control gain trample until end of turn. (Each of those creature can deal excess combat damage to the player or planeswalker it's attacking.)Draw a card.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)When Archfiend's Vessel enters, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.
Other Cats you control get +1/+1 and have protection from Dogs.Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.